The training skill works very well for me. However, let’s say I am doing the carve training, if the slop get crowed, the constant failure sound can be annoying. Worse, if the terrain changed and I can hard on short-turn, then the failure is not only annoying, but discouraging. I have two suggestions
If the metrics is blow 25% of my current level, temporally disable the failure sound
Let me choose two trainings, e.g. CARV::Get lower to snow, and SHORT_TURN::Rebounds between turns. So I can skip all the way down, train as terrain goes.
The implementation of detecting change notify user can be tricky. But you have the best engineers :-)
Thank you.
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Under Consideration
Feature Requests
Metrics & Data
2 months ago

Wen
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Under Consideration
Feature Requests
Metrics & Data
2 months ago

Wen
Get notified by email when there are changes.